Unreal Engine – Procedural Road Generator UE7039

Procedural Road Generator

Features:

  • Can Automatically Replace your old road generator by Using a special designed Editor Utility Blueprint.
  • Support of Custom Meshes, Blueprints and Quixel Megascans Meshes!
  • Procedurally Generate Custom Road
  • Procedurally Generate Custom Path
  • Procedurally Generate Custom Cave
  • Procedurally Generate Custom Tunnel
  • Procedurally Generate Custom Bunker
  • Support Custom Fence Generation and more generation than you can imagine!
  • Artist Driven Procedural Road/Spline Generation
  • Dynamic meshes and Blueprints Spawning
  • Unified content pipeline
  • Fully Randomizable Systems
  • Spline and Array Based
  • Advanced Material System
  • Seeded Systems
  • Non-Destructive workflow
  • Prefabrication Support
  • Automatic Road-Bridge Switching
  • Procedural and Manual Editing supported
  • Can be baked and/or Merged with UE4 Merging Tools

 

Number of Blueprints: 53 [ 3 Mains Blueprints & 50 Prefabs + Modules Blueprints]

Supported Development Platforms: All Unreal Supported Developpment Platforms

Windows: Yes

Mac: Yes

Documentation: In Editor Step by Step Tutorial Included

Important Note: Buildings are part of Next Gen Modular Victorian Neoclassical City and Next Gen Modular City V3 and were created using Procedural Building Generator! Vehicles are from Vehicle Variety Pack, bunker meshes are from Bunker, tunnels are from City Subway Tunnel and none is included!