Unreal Engine – Pak Creator Plugin UE7034

Pak Creator Plugin

You must disable the “Use Io Store” setting in your project settings to use traditional pak files.

Important info: If the created pak is very small and does not contain the assets then please check if you have a map somewhere inside the /Game folder. It can also be an empty map. There just has to exist one for Unreal to successfully create the pak file. Please also try out the Example Project from below.

Features:

  •  Create pak files out of content plugins.
  •  Choose a target platform for the pak file: Windows, Android (more platforms to come)
  •  Select multiple content plugins to create a pak for.

Code Modules:

  •  Editor Module: “PakCreator”

Number of Blueprints: 0

Number of C++ Classes: 5

Network Replicated: No

Supported Development Platforms: Windows x64, MacOS, Linux

Documentation: Link to Google Drive

Example Project: Link to Google Drive It has a content plugin named “MyFirstMod” which has some example assets and also a child material which depends on a parent material in /Game.

You can use this plugin to create an independent .pak file.

Important/Additional Notes: This tool only creates .pak files. To load and use the pak file you must use the engine’s pak functions or use the PakLoader plugin.