Unreal Engine – Sci Fi Space Station Interior UE7031
Texture Sizes: Generally 2k is fine. Because it is procedural, texture sizes are able to change.
Collision: Few generated by hand.
Tris Count
Total: 90,090
LODs: No
Number of Meshes: 78
Number of Materials and Material Instances: 17 Mat, 25 Inst in Texture Section/ 4 Mat/ 59 Inst in Material Section.
Number of Textures:Most of the materials have 4 textures.
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows/Xbox/PS4/ Mobile / VR
Documentation: No documentation.
SBSAR Packages Included to work in traditional mobile platforms. It works well with high end current gen mobile platforms that use OpenGLES 3.1, Metal, or Vulkan. Also, Textures could be imported into the game engine as bitmaps using Substance Player (free to use for commercial purposes).