Unity-Auto Hand – VR Physics Interaction U3578

 

Auto Hand - VR Physics Interaction

描述

 

🖐 VR Physics Interaction made easy 🖐Auto Hand is a High-Quality physics interaction system that is designed to be user-friendly and highly customizable. Auto Hand includes online documentation and a setup wizard with quality options to assure the best quality based on your project’s constraints

Auto Hand includes an automatic pose generation system that will configure a hand’s shape on grab. Works well with all primitive colliders and mesh colliders!

Comes with a fully loaded movement controller that includes smooth movement, teleporting, climbing, static head collision guard systems.

VR physics interaction includes effects such as weight, collision, two-handed grabbing, pull-apart breaking events, high-quality throwing, distance grabbing. Physics-based gadgets, levers, sliders, doors, wheel, dial, and buttons examples. Auto Hand makes robust use of Unity Events and Tooltip documentation, making it a powerful and user-friendly tool.

Supports Unity 2019.4 -> 2023+

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✅ Very User Friendly

✅ Extremely Customizable

✅ Unity Events

✅ Setup Wizard

✅ Documentation, Tooltips, and Commented Code

✅ No Hidden Code

✅ Low-Performance Impact

🔵 Can be applied to any rigged hand model with any number of fingers

🔵 Will connect to any VR controller/input framework with ease

🔵 Unity XR, OpenXR, SteamVR, and Oculus Integration example packages

🔵 Includes customizable code base with robust use of events and polymorphism

⭐ Full-body Support through Rootmotion FinalIK

⭐ Quest Hand Tracking Demo Included

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Features:

– Major Quality and Performance Update!

– Includes Rootmotion FinalIK Demo

– Editor Pose Tool for easy custom pose designing

Hand

– Hand Grab Projection

– Hand Projection Highlight

– High-Quality Physics Touch Interaction

– Automatic Grab Pose Solver

– Smooth Animation, Grabbable-to-Hand, and Instant Grab Options

 Advanced Saved Grab Pose Options

 Distance Grabbing System

– Pose Area Driver

– Accurate Throwing

– Catching

– Smashing Events

– Finger Sway Options

 Haptic Support

Grabbables

– (New) Held Pose Animations

– (New) Custom Stable Held Joints

 Gentle Grab Option

– Weightless Grabbable Options

– Weight/Mass On Grabbables

– Multi-Handed Grabbing

– One-Handed Item Swapping

– Instant Grabbing or Timed Grabbing

– Highlighting Material Option and Events

– Grab/Release/Squeeze/Unsqueeze Events

– Pull-Apart Events

– Velocity Based Sound Examples

 Haptic Support

Rigidbody Movement System

 Rigidbody Movement System

– Head Collision

 Climbing (with body throwing)

 Body Pushing

 Platforms

 Flying

 Stepping/Slopes

 Height/Crouching

 Teleporter

– Automatic Height Smoothing

Additional Features

– (New) Customizable gun example with slide and clip logic

– (New) Dispensor Point Driver

– Magnetic Force Examples

– Cabinet / Drawer Example

– Grenade Example

– Examples for Physics Button, Lever, Slider, Dial, Wheel, and Door w/ Handle

– UI Interaction System

– Hand Collision Touch Event Driver

– Hand Trigger Area Event Driver

– Stabbing Examples

– Stickies Examples

– Place Point Driver

 Throw Collision Event Driver

– Smashing and Smashee Event Drivers

– Low-Performance Impact

 Setup Wizard

 Robust UnityEvent/Event Support

– Well Documented Code and Tooltips

Includes examples for popular input systems

– Unity XR Input

– Unity OpenXR Action Input

– SteamVR (With Index Finger Bending Example)

– Oculus Integration (With Finger Tracking Example)