Unreal Engine – RAD_MELEE – Melee Combat Multiplayer Template UE6370
This template has all needed menus and widgets – Main Menu, Server Browser, Settings, Host Game, Scoreboard, Match Finish with players statsistics, etc. There are 2 game modes – Deathmatch and Team Deathmatch.
Easy configurable weapons – attack animation, damage, melee traces number and position, etc.
Zombies.
100% blueprint, fully replicated for multiplayer.
This template has been tested and works with the Steam subsystem.
* This template is based on RAD_HERO template and contains some functionality from it.
FEATURES:
GAMEPLAY
- Deathmatch game mode
- Team deathmatch game mode
- 2 types of zombies – fast and slow
- Zombie AI with Spawn System
- Spectator system – dead player can watch for alive players and change observable player
- Player stats – deaths, kills, score
WEAPONS
- Sword
- Axe
- Damage indicator
- Enemy hit indicator
- Weapon drop and pickup
- Easy configurable weapons – attack animation, damage, melee traces number and position, etc.
UI
- Main Menu
- Host Game
- Settings
- Servers Browser
- Lobby
- Player HUD
- Observer HUD
- Kill feed
- Scoreboard
- Match Finish with players stats
技术细节
- Engine Compatibility: 4.24+
- Number of Blueprints: 50
- Input: Keyboard and Mouse
- Network Replicated: Yes
- Rigged to Epic Skeleton: Yes
- Supported Development Platforms: PC
- Supported Target Build Platforms: PC
- Documentation: YES
- Email: bv01d7@gmail.com
Statement:This material is uploaded by members. The content comes from the Internet and is for communication and learning only. The copyright belongs to the original author and commercial use is prohibited. The nature of the fee charged is the buyer's friendly sponsorship, which is only used to donate the server domain name purchase of this site, website maintenance and other website miscellaneous fees. It is not a fee for selling documents. If your rights are violated, please contact us.