Unity-Pixel-Perfect Fog Of War U3545
Pixel-Perfect Fog of war is the Ultimate fog of war tool.
Unlike most solutions to this problem, Pixel-Perfect Fog Of War requires no render textures or extra cameras to operate, and all of the calculations are done on the GPU. This means that the system is blazing fast, and produces Pixel-Perfect results.
Utilizing Image Effects, URP Custom Render Features, and the HDRP Volume Framework, this tool is compatible with your existing project, and no custom shaders are necessary for your materials.
Pixel-Perfect Fog Of War is compatible with both 2D and 3D projects, and could even double as a 2D lighting solution.
This package comes with the ability to hide certain gameobjects in the Fog Of War.
This package allows you to customize your Fog Of War, and comes with 4 types of fog (see screenshots), allows you to adjust a revealers view angle and view radius, change the Fog Of War color, and the option to reveal tops of objects by adding corners (see screenshots).
This project utilizes both the C# Jobs system and the Burst Compiler to ensure optimal performance.
With Version 1.2, you can now customize your Fog Render Mode. Pixel-Perfect Fog Of War comes with 4 default render modes:
- Solid Color – Fog is rendered as a solid color
- Gray Scale – Fog Desaturates your scene
- Blur – Fog blurs and changes the color of your scene
- Texture Sample – Fog samples a texture with Triplanar Mapping to overlay a texture for the fog areas
Version 1.3 add new features:
- Axis selection (select FOW plane)
- FOW can now render on mobile
- Controlable vision height
Verson 1.6 adds an optional traditional FOW rendering system along side Pixel-Perfect mode, which utilizes textures. This allows for Temporal effects, such as the new Fog Regrow option.