Unreal Engine – FPS Booster Static Mesh Optimizer UE6308

FPS Booster Static Mesh Optimizer

Technical Details

Features:

  •  Static Mesh Optimizer (Editor Utility Widget)

Documentation Link: Click Here <<—

Important Notes:

  • For FPS increase, you need to light-build after the process. (NOTE: In UE 5.0 version, it is necessary to save the level before building the light. Or it crashes.)
  • Back up the level before the operation.
  • If you want, you can change the settings of the optimized static meshes from this folder: StaticMeshOptimizer/Blueprints/Details/Blueprints/InstancedStaticMesh actor.
  • After Instanced Static Mesh is made, you can’t change the location of your meshes separately. If you want to do this you can restore it to its original state with a single click. To do this, simply click on the object you want to convert and then click “Convert Instances into Static Mesh Actors” button.

Dont get confuse, there are two buttons, one of them converts to static mesh so normally what happens when you drag any mesh onto the level. The other is its optimized version.

Number of Blueprints: 3 (Include widgets, 1 is almost empty)

Network Replicated: (Yes)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Android: (Yes)

VR: (Yes)