Unreal Engine – DynoFoliage UE6279
Technical Details
This product includes:
- 4 Foliage SM, 4 Fence Post SM, 4 Foliage SKM+Phat, 1 Scabbard SKM+Phat, 1 Knife SM
- BPC_FoliageManager, A BP – add to the foliage as a child actor.
- BPC_FoliageReplace, A Component BP – add to the character and set up.
- BPC_CharacterInteraction, A Component – add to your characters to enable interaction.
- BPC_Interactor, A BP to be added to blueprints as a child-actor, Enables interaction.
- BPI_CharacterInteraction, A BP Interface to integrate character interaction events.
- BPI_FoliageInteraction, A BP interface to integrate foliage interaction vents.
- BP_button, A sample of how to convert the PBC_Interactor to work directly onto a blueprint.
- BP_Test_Projectile and BP_TestBall, Sample objects implementing the dynamic system.
- BPI_WidgetInterface, Interface pass data to widget.
- ThirdPersonCharacter, A modified version of the 3rd person mannequin blueprint – Includes minimal interaction code that needs to be copied to other characters to allow for picking up / interacting with foliage.
- ThirdPerson_AnimBP, A modified Animation blueprint showcasing how to use Notifies to interact with foliage. And basic hand IK placement (uses FABRIK nodes + IK bones).
- 3 Animation+Montages – M_Cut_Plant, M_PickUp, M_PushButton. Made with BoneBreaker.
- M_A+MasterFoliage, a master material for foliage, with wind nodes.
- Minimal Quit Game menu.
Number of Blueprints: 15+level BP
Network Replicated: No
Supported Development Platforms: Any
Windows: Yes
Mac: Yes
Documentation: http://mosthostla.com/gamedev/dynofoliage/
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