Unreal Engine – Component Climbing System UE6252
Technical Details
Features:
- ClingComponent the houses the climbing logic
- ThirdPersonCharacter with nodes implemented as an example (ClimbingCharacter)
- Basic AI to display how to setup ClingObjects on Characters and player
- Simple Combat and Climbing animations with Blendspace
- Simple Giant animations and attacks
Number of Blueprints: 10
Input: Any
Network Replicated: No
Supported Development Platforms: Any
Supported Target Build Platforms: 4.20 and up
Documentation: The ClimbingCharacterBP and ClingComponent are both well documented and commented for tweaking and adjustments
Important/Additional Notes:
It seems the Trace Channels I made aren’t importing. Go to Project Settings and add these two names to the Trace Channels and set them to ignore.
- Damageable
- Clingable
The Clingobjects are set to Clingable and the Damageable is for the damage. A tutorial is in the works showing how to set it up on existing players and AI.
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