Unreal Engine – Close Combat Fighter UE6244
Technical Details
Features:
- Movement. There is a jumping system, as well as a system for movement in running and walking states. A combat system is also available, where it is possible to walk in a fighting stance in all directions, while making dashes or dodging an attack, etc …
- Health component. This component comprises all parameters of health. It can be used not only with the character, but with any actor, which might need health parameters.
- Melee Weapon. The class of melee weapon for close quarters combat.
- AI. Basic AI is capable of hearing, seeing, following, and attacking the player from short range.
- XP management component. The component comprises all necessary logic to handle leveling up of a character.
- Game Interface (HUD). There is a fully animated game interface.
- Combat overview. A cinematic camera in combat.
Number of Blueprints: 33
Input: Keyboard, Mouse
Network Replicated: No
Documentation:Eng (The package is completely compatible with the package “CloseCombat:Swordsman”.)
Important/Additional Notes: Attention, there are no sounds in the project. All the exiled presented in the video are including locations, characters, effects and cutscenes
Online support: Discord channel
Animations:
Number of Animations: 287
Scaled to Epic skeleton: Yes
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