Unreal Engine – Close Combat Fighter UE6244

Close Combat Fighter

Technical Details

Features:

  • Movement. There is a jumping system, as well as a system for movement in running and walking states. A combat system is also available, where it is possible to walk in a fighting stance in all directions, while making dashes or dodging an attack, etc …
  • Health component. This component comprises all parameters of health. It can be used not only with the character, but with any actor, which might need health parameters.
  • Melee Weapon. The class of melee weapon for close quarters combat.
  • AI. Basic AI is capable of hearing, seeing, following, and attacking the player from short range.
  • XP management component. The component comprises all necessary logic to handle leveling up of a character.
  • Game Interface (HUD). There is a fully animated game interface.
  • Combat overview. A cinematic camera in combat.

Number of Blueprints: 33

Input: Keyboard, Mouse

Network Replicated: No

Documentation:Eng (The package is completely compatible with the package “CloseCombat:Swordsman”.)

Important/Additional Notes: Attention, there are no sounds in the project. All the exiled presented in the video are including locations, characters, effects and cutscenes

Online support: Discord channel

Animations:

Number of Animations: 287

Scaled to Epic skeleton: Yes