Unreal Engine – CB SkySystem UE6230
Technical Details
CB SkySystem feature list:
- Customized dynamic day/night lighting. Updates real-time in-editor and at intervals in-game.
- Day and night light parameters are controlled separately and influence other parameters.
- Dynamic fake bounce light that reacts to sun color and intensity. Works well with or without LPV.
- The system also supports fully static and stationary baked lighting.
- A robust cloud system that manipulates textures and produces diverse arrangements ranging from small scattered clouds to complete overcast sky.
- Clouds highlights and shadows nicely conform with sun direction and color.
- Clouds also cast cheap fake shadows which conform to cloud density and scale and move along with clouds under wind conditions.
- A coordinated height fog that respects lighting conditions and blends with the sky.
- An included post-process node with auto exposure settings tuned to sun/sky intensity.
- System’s settings and behavior were fine tuned to produce subtle and almost-realistic results that work for a wide range of video game and visualization scenarios.
- All shaders are relatively cheap and work very well for VR. Mobile usability to be confirmed.
- Great for beginners and advanced developers alike. Saves big time during prototyping.
- Easy to use and artist friendly. All settings are well commented and explained.
Number of Blueprints: 1
Supported Development Platforms: PC, MAC, VR.
Supported Target Build Platforms: PC, MAC, VR, PS3, XBOX ONE.
Documentation: https://1drv.ms/b/s!AmDfRT1aqTwLgrIahtXS9sPJVM6h6A
Important/Additional Notes:
- Compatible with Unreal Engine v4.19 and up.
- Mesh Distant Fields feature should be activated for dynamic light setup.
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