Unreal Engine – Beefy Bass Niagara Fish System UE6219
Technical Details
Features:
- 5 Fish Meshes / Material Instances
- 1 Master fish material – WPO animations designed for meshes oriented along X+, nose located near 0,0,0.
- 1 Niagara CPU emitters featuring modular components: idle, accelerate, and decelerate animations, player avoidance, spline flightpaths, surface collision avoidance, and simple 4-neighbor flocking/schooling!
- 1 Customizable Blueprint with Niagara flocking particle system, designed for quick and easy interactions + setup. Set Niagara parameters directly for each Actor! (Mesh, Random scale, Speed, Acceleration, Flight distance, Curl noise strength, etc.)
- Perch + Spline Path Blueprint Actors that can be placed in a scene, and referenced by the Particle system.
Number of Blueprints: 5 Master blueprints, 5 child blueprints
Input: None
Network Replicated: Yes
Supported Development Platforms: All
Windows: Yes
Mac: Yes
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