Unreal Engine – Barbed Wire Spline Tool UE6214
Technical Details
✔ Displacement maps + Tessellation over distance, for ground and bark materials.
Blueprint Features:✔ Easy to use and customize.
✔ Different start and end spline meshes possible.
✔ Collision On/Off switch.
✔ Auto Tangent length.
✔ Auto Surface Alignment.
✔ Random size and yaw (clamped) for supporting elements.
BIG BONUS!✔ 2 high quality rocks generated through photogrammetry.
✔ Ready to use grass with vertex color and wind.
✔ 4K ground material generated through photogrammetry.
Texture Sizes:
- 1x T_HDRI: 2048×1024
- 4x T_Iron_Rusty: 2048×2048
- 4x T_BarbedWire: 4096×512
- 5x T_Bark: 1024×4096
- 5x T_Ground: 4096×4096
- 1x T_MacroVariation: 2048×2048
- 3x T_WoodGrain: 1024×1024
- 3x T_Grass: 4096×2048
- 5x T_Rock_01: 2048×2048
- 5x T_Rock_02: 2048×2048
Scaled to Epic skeleton: Yes
Collision: Custom made
Vertex Count: 60 to 5000
LODs: 4
Number of Meshes: 19
Number of Materials and Material Instances: 17
Number of Textures: 37
If you have questions or need a hand with anything, please contact us: contact@karldetroit.com