Unreal Engine – RTS Cartoon Environment UE6150

RTS Cartoon Environment

Technical Details

All the assets and textures are designed to give you the best result while staying optimized.

• The scene is using LPV GI technique. You can easily enable and disable it as you want.

• The scene has been created for a all dynamic environment (days and night cycles) chopping the trees, etc, that won’t work in a static environment. Thus, i created a static version of the skeletal meshs, and Lightmaps UVs . You decide what’s your use of the assets.

What you get :

• A demo scene, to show what you can do.

• A Blueprints spawning volume. So you don’t place all those Blueprints one by one.

• Terrain blended materials

• Automatic foliage placement on landscape layers

• LODs included

• Wind

• Work on mobile device too

All those assets :

• 3 BerryBushes resources

• 6 Grounds flowers

• 4 Grass patches

• 6 types of mushrooms

• 6 types of water plants

• 2 Gold mines resources

• 2 Stone mines resources

• 4 Mountain Rocks

• One strange monolith (Get the reference)

• 18 Materials Layers (To paint every type of material you want )

• 6 Skeletal Oak Trees

• 6 Dead Trees

• 6 Pine Trees

• Moving clouds (mesh)

Update 4-26 :

• Added RVT support (4.26)

•General optimization /Performance improvements (switch from foliage static mesh to bp object on click)

•removed planar reflections.

•added ssgi instead of LPV

•General improvement to android version