Unreal Engine – Beefy Water Hole Water System UE6088

Beefy Water Hole Water System

Technical Details

Main Features:

  • Blueprints for constructing water mesh tiles and splines.
  • Custom water material and wake/ripple particle material, with 4 material instances each.
  • 6 Wake, ripple, and splash particles of various size and LOD.
  • Easy-to-use ActorComponent designed for quick interactive particle setup. (Automatic enter/exit splashes, movement/idle wake functionality.) (Buoyant forces with physics enabled.)
  • Example ThirdPersonController/Projectile/StaticMeshActor with interactive particles setup.

Bonus:

  • SunPositioner day/night cycle. (Requires SunPositionCalculator plugin.)
  • BeefyDepthFog post process material with dynamic color parameters.
  • BeefyCelShader post process material with dynamic color parameters. (PP material does not support Mobile)

Number of Blueprints: 7

Input:

  • Movement: Default ThirdPerson controls
  • Shoot Projectile: RightMouseButton

Network Replicated: No

Supported Development Platforms: Windows/Mac/Console/Mobile

Documentation: Beefy WaterHole FAQ’s