Unreal Engine – TPS FPS Character System UE6045

TPS FPS Character System

Technical Details

This project uses the Animation Starter Pack by Epic Games, sound and SFX from Shooter Game Template. All features supports first and third person parts and full network replication. Blueprints are full commented and clear.

Locomotion with Weapon

  • Weapon animation type with aim off for each main locomotion state
  • Reload animation
  • Weapon position in hand
  • Shooting animation
  • Swap weapon. Primary and secondary slots

Weapon System

  • Base on hit-scan principal.
  • Support auto, semi, burst, bolt / pump action and single shot.
  • Recoil and spread
  • Damage system
  • Visual and sounds effects
  • Character influence
  • Scope with zoom feature
  • Camera shake
  • Crosshair

Main Locomotion

  • Stand, crouch main states with blind / aim opportunity
  • Sprint
  • Reworked starter pack animation

Cover System

  • Low cover jump over
  • Low cover climb
  • Root motion animation

Camera

  • First person camera
  • Weapon position relative player camera
  • Third person camera
  • Transition between camera mode
  • Camera mirror

Other

  • Melee attack
  • Pickups
  • Heath system
  • Respawn
  • Jump
  • Hud

Supported Platforms: PC, MAC

Documentation: Included in the pack (Content\TPSCharacterSystem\Guides\*PDF)

Number of Blueprints: 20 +

Input Mappings: Gamepad, Keyboard, Mouse

Network Replicated: Yes