Unreal Engine – Hyperreal Japanese Adventure UE6035

Hyperreal Japanese Adventure

Technical Details

Features:

  • 2 square km landscape, fully set-dressed split into chunks for better performance.
  • Mountains and cliffs.
  • Vegetation (mountain maples, sakura trees, red maples, dead trees, roots, variety of bushes and flowers).
  • Structures (modular wooden house and modular stone cladding house).
  • Caves (cave rocks, walls, slime, crystals, glowing flowers, environmental effects, moss, etc).
  • Props (crafting stations, bed, weapons, ore, potions, herbs, wood planks, food, etc).
  • Decorations (stone pillars, statues, walls, cemetery props, incense burners).
  • Easily adjustable shaders.

Texture Sizes:

49 4096×4096

7 2048×1024

473 2048

95 1024×1024

126 512×512

3 256×256

28 Pivot Painter textures 18×2 to 1×1

Collision: Yes, automatic and custom

Vertex Count: 98,277 to 6

LODs: Yes

Number of Meshes: 442

Number of Materials and Material Instances: 353

Number of Textures: 781

Supported Development Platforms:

Windows

OSX

Linux

PlayStation 4/5

Xbox

Oculus

SteamVR / HTC Vive

Supported Target Build Platforms:

Windows

OSX

Linux

PlayStation 4/5

Xbox

Oculus

SteamVR / HTC Vive

Documentation: –

Important/Additional Notes: The demonstration map is set to world composition – so load all levels in the levels tab to see the environment. Ideally, you would only load one chunk at the time.