Unreal Engine – Screenshot Pro UE5792

Screenshot Pro

Technical Details
Features:

Render stills with Path Tracer
Batch Render stills from cameras
Supports Movie Render Pipeline Master Config assets
Rename Cameras
Pilot Cameras
Edit Camera Details
Code Modules:

ScreenshotPro (Editor Module)

Number of Blueprints: 10

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: All Platforms

Supported Target Build Platforms: Editor Only

Documentation: Yes

 

Important/Additional Notes:

There is a minor issue with enabling HDR capture in a running instance that prevents actually saving as .EXR. To get around this, when “Capture HDR” is toggled, Screenshot Pro will default to exporting GBuffer passes and save out only two passes: PostTonemapColor and PreTonemapColor. When “Export Buffers” is toggled this simply expands the number of passes that are exported to include the default list (BaseColor, Metallic, etc)
This tool requires that the “Editor Scripting Utilities” and “Sequencer Scripting” plugins are enabled.
There are rare instances where the pilot/eject button states fail to update. If this happens, click the refresh button and click either “Create New” buttons to resolve this issue.