Unreal Engine – Universal AI System UE5790
Technical Details
Features:
— AI Spawn Marker
— Waypoint Marker
— Behavior Tree System BP’s
— Guarding at Spawn Marker
— Guarding/Wandering around the Spawn Marker within the 2x agro range
— Patrol AI by using a path
— Simply Turret
— Path system support 10 paths ( easy to add more, if need)
— Demo player and bot character with 5 child bot’s as “PAMPA” character
— Support 2 different weapon systems. (melee and a simply fireball spell)
— Agro and attack range can be setup in the Spawn marker
— Team handling between the bot characters and the player character
— Respawn and respawn time adjustable in the Spawn Marker
— Animal AI / Run away, if enemy is in agro range
— Regeneration HP over time function / adjustable
— Low HP run away / switch to run away, if low HP
— Multiplay tested
— Defending turret with adjustable range and team
— Wave event manager blue print
— chase timeout function
— Health bar and bot name text widget combined with the aim system
— Player Hud/widget with health bar, compass and radar and weapon slot hud
— Group spawner of same AI type (Experimental)
— Weapon slots for player
— Stamina and energy bar and degeneration by using weapons
— Potion for stamina and energy / fill up the bars and stats
— 5 melee weapons / sword, cub, ax, double ax, hammer 4 spells / projectiles
— Pickup and toss out of all weapons possible
— Shop terminal. where you can buy weapons and potion
— Add gold to the system and a scoring system. Bots give points (adjustable in AI Marker)
Version: 4.7.0
Intended Platform: Windows