Unreal Engine – Planet Surface Colony UE5766
Technical Details
Features:
- Large 20 square kilometer planet landscape
- Playable rover vehicle with hi-detailed materials
- Drone with functional scanning UI system
- Modular building Blueprints with detailed interior and lighting
- Library of rock textures and models using procedural scattering
- Rock material with distance field blending and dynamic dirt support
- 4 layer tessellation landscape material with adaptive tessellation, triplanar mapping, distance based blending with macro details
- Space and Earth materials with cloud, water, civilization and atmosphere controls
- Advanced building material with dynamic dirt and paintable water layer
- Spline blueprint for hoses
- Map with dynamic planet lighting and post process settings
- Library of high quality tiling textures
- Built in collision for assets
- LODs for models
Texture Sizes:
- 4K (4)
- 2K (81)
- 1K (42)
- 512 (4)
Texture Size: 512×512 to 4K
Collision: Yes, automatically and manually generated
LODs: 4
Number of Meshes: 51
Number of Materials and Material Instances: 58
Number of Textures: 131
Supported Development Platforms: Windows
Supported Target Build Platforms: Hi-end Desktop
Documentation: https://docs.google.com/document/d/1LTueG1FhzDO4nN23i3eMksyWQ5mV_K46A20o0nhTq8I/edit?usp=sharing
Important/Additional Notes: Choose “Don´t Import” when launching project. Pack contains source files for those who like to edit them and importing can reset some settings.
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