Unreal Engine – Customizable Cracks UE5669

Customizable Cracks

Technical Details

Features:

  •  Normal masking that can be used to adjust decal surface area via slider.
  •  Color padding that allows you to add visual depth to the damage in relation to normal strength.
  •  A variety of 32 different grunge decals that can be used to add high quality, custom made damage detail to your hard surfaces.

Texture Resolutions:

  •  2048×2048 (all normals)
  •  1024×1024 (all masks)

Number of Materials: 2 Master Materials, 34 Material Instances

Number of Textures: 68

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: All appropriate documentation can be found in the Notes section of the Overview map.

Additional Notes: Remember that you need to enable DBuffer in your project settings, which can be found under Project Settings > Rendering.