Unreal Engine – Luos s PewPew Particle Pack UE5592
Technical Details
60 Cascade Particle Systems:
- 16 projectiles, 16 muzzles, 16 impacts, and 12 charge-ups.
- Mainly mesh, CPU, and GPU emitters.
- LOD’s, Particle cutouts, everything set up properly for performance.
- Detail mode properly set up for your game graphics settings.
- All effects work on low end mobile devices, consoles, and PC.
- Lights and refraction for additional performance can optionally be disabled.
- The aforementioned are disabled on higher LOD’s.
29 Master Materials:
- Optimized, often well under 100 instructions.
- 54 Material Instances.
- 24 Material Functions (some seen in previous packs).
- Comes with global/per instance saturation, hueshift, and emissive options.
42 Static Meshes:
- From 9 up to 1900 polygons, generally in the sub 500 range.
25 Textures:
- All under 1mb, often even less than 200kb.
- Some textures are reduced in size in-editor, can be upscaled if desired.
- Proper LOD filter groups for your game graphics settings.
Sound:
- Some demo-sounds for the projectiles.
Preview Content:
- Three showcase maps, Just projectiles, one focused on the sound, and the other an Arm-Cannon showcase.
- Arm-Cannon Blueprint shows an Arm-Cannon charge-up effect for presentation.
- RespawnFX Blueprint to show off effects in a looping matter.
- I do not give support for the Blueprints however, you are probably better at them.
Two animations to emphasize recoil.
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