Unreal Engine – Forest Fire UE5560
Technical Details
Intended Platform: PC
Maps: 3 (Demonstration, Overview, Educational)
Materials: 17 (16 base materials, 1 custom used in the educational map)
Material Instances: 45
Platforms Tested: PC
Physically Based Rendering: Yes
LoDs: Yes for all non particle meshes, yes for all environment meshesVertex Count:
• 4-800 for vfx meshes
• 51–5100 nature ground meshes
• 6-1600 small foliage
• 6500 –32100 trees
Maps: 3 (Demonstration, Overview, Educational)
Materials: 17 (16 base materials, 1 custom used in the educational map)
Material Instances: 45
Platforms Tested: PC
Physically Based Rendering: Yes
LoDs: Yes for all non particle meshes, yes for all environment meshesVertex Count:
• 4-800 for vfx meshes
• 51–5100 nature ground meshes
• 6-1600 small foliage
• 6500 –32100 trees
Number of Meshes: 4 pfx, 3 trees, 8 small foliage, 7 nature meshes, 22 total
Collision: Capsule around base of trees, none on small foliage, autogenerated for medium-large nature assets (rocks, logs, etc)
64 Total Textures:
• (13) VFX
• (24) Foliage
• (9) Ground
• (6) Rock
• (12) Technical
• (1) Vector Field
Texture Sizes:
• (2) 4096×4096
• (27) 2048×2048
• (9) 1024×2048
• (6) 1024×1024
• (1) 2048×512
• (4) 512×512
• (4) 256×256
• (1) 128×128
• (1) 256×16
• (1) 64×64
• (1) 32×32
• (1) 16×16
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