Unreal Engine – 3D Radar UE5447
Technical Details
Features:
- Returns can be customized in appearance, allowing full control of the mesh and Materials.
- Large numbers of options to control what will be visible on any given radar actor, as well as to adjust the distances that different types of actors may be visible at.
- Includes a couple of art assets and Textures used for demonstration purposes.
- (Added 9/10/2018) Now includes support for radar returns materials to fade in/out at the edge of the display smoothly. See Updates at the end of documentation for details. Only works when radar is using spherical search dimensions, instead of cubic ones.
Number of Blueprints: 7 (1 Actor, 1 Actor Component, 5 Demo Actors)
Number of Meshes: 12 Static Meshes
Number of Materials: 2 Materials, 11 Material Instances
Number of Textures: 5 Textures (4 2048*2048, 1 256*256)
Input: None
Network Replicated: Works in multiplayer.
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: https://docs.google.com/document/d/1_SN7Pt98dTxS3lMi8EJZwez1KOQcwVSPsLWDeb6qb-0/edit?usp=sharing
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