Unity – MK Glow – Bloom & Lens & Glare U3218

MK Glow - Bloom & Lens & Glare

📄Technical Details📄

  • From scratch & hand-written shader
  • Focused on a perfect trade-off in terms of quality and performance
  • Compatibility, usability, flexibility stability are high priorities

Bloom:

– Customizable scattering

– High Precision at a reasonable performance

– Gamma based thresholding

– Automatic scattering size scaling on different resolutions

– Gamma based intensity

 

Lens Surface:

– Dirt effect for camera lens

– Dirt intensity

– Diffraction effect for camera lens

– Diffraction intensity

– Feature undepend blending to always get the best result

 

Lens Flare (Shader Model 3+) :

– Customizable scattering

– Realistic procedural generated lens flare

– Gamma based thresholding

– Gamma based intensity

– Adjustable blur size

– Chromatic Aberration

– Ghost (fade, count, dispersal, intensity in gamma space)

– Halo (fade, size, intensity in gamma space)

– Texture based color ramp

 

Glare (Shader Model 4+) :

– Highly customizable (scattering, count, orientation, offset)

– Individual shape

– Up to 4 light streaks while holding a reasonable performance

– Smooth fading between glare and bloom

– Gamma based thresholding

– Gamma based intensity

– Easy to use presets