Unity – Playmaker U3207
Other visual scripting tools just expose the Unity API (written for programmers) and the C# language (programmed) directly with thousands of nodes. You can build what you need if you already know how to program, but it’s hard to learn for non-programmers!
PlayMaker takes a more advanced strategy, using states, actions, and events to provide an intuitive structure and help you build behaviors quickly. This actually enables both non-programmers and programmers to produce faster and more efficiently.
ready to make
PlayMaker has been used in dozens of launched titles, including Hearthstone, INSIDE, Hollow Knight, First Tree, Dreamfall, Firewatch, and more etc. We’ve worked with everyone from AAA studios to indie developers to ensure PlayMaker meets their needs on each platform.
performance
Other visual scripting solutions use delegation or reflection to call each node in the graph. Even simple behaviors require multiple nodes. This can add up quickly and can take a serious hit to performance!
PlayMaker actions are C# scripts, just like any other script in your project. Calling them is fast and efficient. You also need fewer operations to achieve the same effect of dozens of nodes in other visual scripting tools.
ecosystem
PlayMaker has an active user community with online moderators and experienced users to answer your questions. The Ecosystem Browser provides easy access to a growing collection of custom actions, tutorials, samples, templates, and more.
Many third-party resources support PlayMaker, with easy-to-use actions, so you don’t have to figure out the API written for programmers.