Unity – Dynamic Water Physics 2 U3192
Key features
• Quick and easy installation: Manual or pass-through one-key-guided installation.
• Objects of any shape or size can be modeled.
• Highly advanced. Average consumption time per object during display is about 0.02ms CPU time, about 1.2ms for 70 objects. (Third-party resource for water wave performance)
• Burst functional Unity Jobs for use, full use of CPU multiple core functions.
• The water object is a body, only use external force when the talent and water alternate. No need for translation or rotation.
• Use internal arithmetic to generate simplified model grid, immediate use high multi-parameter model and non-conforming performance.
• Suitable for table surface and moving end.
• Applies to any direct object release.
• Possible underwater use.
• Automatically generate model numbers for use with water-specific effects.
• Possessed contents such as inclusive C# source code and handbook in inclusion presentation.
ship restraint
• Vessel control device can be used for one-time use for water supply, and can be built for any vessel.
• Submersible external script.
• Sound effects onboard and offboard.
• Bow and stern propellers.
• Multiple rudders.