Unreal Engine – Cyberhound UE5064
Technical Details
Features:
Rigged
Animated
Animation blueprint
11 animations for basic NPC behavior:
Idle
agitated idle
transition to agitated idle
transition from agitated idle
walk
run
jump – start
jump – in air
jump – landing
attack
death
2 versions, one with explosives on the back and one without
(v.1.2) Optional materials with blood smears
Scaled to Epic skeleton: (Yes)
Rigged: (Yes)
Rigged to Epic skeleton: (No)
Animated: (Yes)
Number of characters: 1
Vertex counts of characters: 3732/3892
Texture Resolutions: 4096
Number of Animations: 11
Animation types: (In-place)
Supported Development Platforms: Any
Supported Target Build Platforms: Any
Important/Additional Notes:
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