Unreal Engine – Cyberhound UE5064

Cyberhound

Technical Details
Features:

Rigged
Animated
Animation blueprint
11 animations for basic NPC behavior:
Idle
agitated idle
transition to agitated idle
transition from agitated idle
walk
run
jump – start
jump – in air
jump – landing
attack
death
2 versions, one with explosives on the back and one without
(v.1.2) Optional materials with blood smears

Scaled to Epic skeleton: (Yes)

Rigged: (Yes)

Rigged to Epic skeleton: (No)

Animated: (Yes)

Number of characters: 1

Vertex counts of characters: 3732/3892

Texture Resolutions: 4096

Number of Animations: 11

Animation types: (In-place)

Supported Development Platforms: Any

Supported Target Build Platforms: Any

Important/Additional Notes: