Unreal Engine – Big Hairy Creature UE5030
Technical Details
Rigged:Yes
Rigged to Epic skeleton: No, but can be retargeted (matching bone naming and humanoid skeleton setup)
Animated: Yes, uses Epic’s 3rd person template animations (7)
Number of characters: 1 (scaled to Epic’s mannequin)
Vertex counts of characters: 14613
Number of Materials and Material Instances: 5 materials (2x with character) / 5 instances (2x with character)
Number of Textures: 8 (1×512 1x1k + 1x2k + 5x4k)
Supported Development Platforms: Tested with win 64bit
3 Blueprints – 1 Game mode – 1 CharacterBlueprint – 1 animation Blueprint (Epic’s third person template animBP)
- Character blueprint is modified from Epic’s 3rd person template.
- ability to ragdoll
- edit hair material
- and switch grooms was added
3 Grooms and 3 groom bindings (frizzy/straight/short)
2 levels – Playable demo level and rendered demo level as both seen in video
1 level sequence (as seen in video)
1 skeletal mesh – 1 Physics asset – 1 Skeleton (using humanoid setup, can be Retageted to Epic’s mannequin
1 static mesh (plane for snowing)
Important/Additional Notes:
- downloads as “Create a project”.
- Uses Grooms