Unity – RPG Cameras & Controllers U3111

RPG Cameras & Controllers

This asset features up to 54 camera parameters and up to 23 controller parameters making it a perfect fit.

For a complete list of script parameters, please check the provided screenshots above.

 

General:

  • Choose between using Unity’s new Input System (recommended) or the legacy Input Manager
  • Works with keyboard/mouse, gamepad and other input devices
  • Focus on absolutely efficient code and commented code
  • Fast developer support

 

Character Controller:

  • Choose from 2 RPG controller flavors: MMO or Action RPG
  • Large set of different motions: running, walking, crouching, sprinting, strafing – all with adjustable movement speed values or multipliers
  • Swimming and diving mechanics
  • Set jump height and applied gravity
  • Allow an arbitrary number of midair jumps
  • Allow an arbitrary number of moves and their speed in midair – never, always or only after a standing jump
  • Toggle intelligent autorunning which can be turned on while running and turned off again on manual input
  • Turn on/off if the character should move and rotate with the object it is standing on
  • Also enable/disable if those objects affect jumping, i.e. always landing on the same point after a standing jump
  • Sliding mechanics with adjustable angle when the character should start to slide
  • Flying mechanic (used for RPGBuilder integration)
  • Adjustable tolerance of grounded checks, e.g. for running over debris
  • Falling threshold
  • Mecanim animator controller for every implemented action …and more