Unity – RPG Cameras & Controllers U3111
This asset features up to 54 camera parameters and up to 23 controller parameters making it a perfect fit.
For a complete list of script parameters, please check the provided screenshots above.
General:
- Choose between using Unity’s new Input System (recommended) or the legacy Input Manager
- Works with keyboard/mouse, gamepad and other input devices
- Focus on absolutely efficient code and commented code
- Fast developer support
Character Controller:
- Choose from 2 RPG controller flavors: MMO or Action RPG
- Large set of different motions: running, walking, crouching, sprinting, strafing – all with adjustable movement speed values or multipliers
- Swimming and diving mechanics
- Set jump height and applied gravity
- Allow an arbitrary number of midair jumps
- Allow an arbitrary number of moves and their speed in midair – never, always or only after a standing jump
- Toggle intelligent autorunning which can be turned on while running and turned off again on manual input
- Turn on/off if the character should move and rotate with the object it is standing on
- Also enable/disable if those objects affect jumping, i.e. always landing on the same point after a standing jump
- Sliding mechanics with adjustable angle when the character should start to slide
- Flying mechanic (used for RPGBuilder integration)
- Adjustable tolerance of grounded checks, e.g. for running over debris
- Falling threshold
- Mecanim animator controller for every implemented action …and more
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