Unreal Engine – Base Male Customization UE5019
Technical Details
Scaled to Epic skeleton: (Yes)
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
Animated: Yes (project ready with mannequin Retargeted animations one click retarget)
Number of characters: 2 (Cinematic Highpoly / Production Lowpoly)
Vertex counts of characters: Full Model Production : 13.7k / Cinematic : 220.5k
Texture Resolutions: 4K for Body/Head 2k/1k for the other parts
Number of Animations: No Animations Just few demo animations from mannequin
Supported Development Platforms: (Windows , MacOs , Linux)
Supported Target Build Platforms: (Windows)
Documentation: Videos documenting the character Retargeting setup and so on will be up on my channel Link : Here
Important/Additional Notes:
to get the best animation deformation results re-target animation from mannequin rig to this one you can still use the same skeleton as well