Unreal Engine – Base Male Customization UE5019

Base Male Customization

Technical Details

Scaled to Epic skeleton: (Yes)

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

Animated: Yes (project ready with mannequin Retargeted animations one click retarget)

Number of characters: 2 (Cinematic Highpoly / Production Lowpoly)

Vertex counts of characters: Full Model Production : 13.7k / Cinematic : 220.5k

Texture Resolutions: 4K for Body/Head 2k/1k for the other parts

Number of Animations: No Animations Just few demo animations from mannequin

Supported Development Platforms: (Windows , MacOs , Linux)

Supported Target Build Platforms: (Windows)

Documentation: Videos documenting the character Retargeting setup and so on will be up on my channel Link : Here

Important/Additional Notes:

to get the best animation deformation results re-target animation from mannequin rig to this one you can still use the same skeleton as well