Unity – NeoFPS FPS Controller Template Toolkit U5039
Features
Flexible & Powerful Motion Graph
Craft complex FPS movement in an intuitive editor
Parkour features and demo with wall running, crouch slides, mantling
Swimming, including moving water and wading
Attach behaviours to motion graph states for a wide variety of effects
Graph properties allow communication between the motion graph and scripts
A wide variety of conditions
Add your own states, behaviours and conditions to extend the graph’s functionality
Input system independent
Swappable data sources and types (speed, jump height, etc)
Grapple swing and Arkane style blink ability
Modular Firearms
Interchangeable components (trigger, shooter, reloader, aimer, etc)
Attachment system
Sockets and attachments
Can be nested (eg muzzle socket on barrel attachment)
Example UI provided
Randomised weapon pickups
Flexible accuracy and recoil system
Weapon and weapon mode specific crosshairs
Inventory based ammo
Render texture, stencil and HUD based scopes
Holographic and red-dot sights with projection reticules
Laser pointers and flashlights
Guided projectiles with a range of targeting systems
Full Save System
Quick-saves, auto-saves, manual hard saves
Full game state down to bullets in flight
Persist data like health and inventory across scene changes
Screenshots on save
Save browser in game
Custom binary serializer
Save file inspector
Fully customisable – save as much or as little as you want
Seamless in-game saves
Overrides for different save modes
Custom Kinematic Character Controller
Collide and slide approach to collision response
Supports complex moving platforms, with multiple examples
Custom gravity strength and direction
Custom up direction, or driven by gravity
Slope, step and ledge awareness
Friction and speed modifiers
Smooth crouch jumping and height change
Rigidbody pushing and collision response
Push other characters
Curve based slope speed modifiers
Powerful Camera Setup
Layered additive effects such as bob, recoil, knock
Field of view modifiers with turn rate scaling
Field of view “pulses” for acceleration and impact effects
Yaw, pitch and heading constraints for situations such as ladders or turrets
Optional mouse smoothing and acceleration
Powerful camera shake system, with one-shot and continuous shakes
Cinemachine extension
First Person Body (*Animations Required)
Character animation features tied to the motion graph
Full body setup for arms and body in one object
Torso and legs only setup so you can see your feet when looking down
Split rig options for weapons with separate synced arms
Foot IK for slopes and stairs
Hand and finger matching to sync body hands to animated weapons
Animation overrides system for attaching character animations to weapons
Procedural spine bend and twist when aiming
Root motion based motion graph states (with blending)
Demo characters provided for owners of Kubold’s Movement Animset Pro and Rifle Animset Pro
Melee & Thrown Weapons
Hand grenade and baton examples
Thrown items can inherit character velocity
Strong and weak throws
Quick melee and throw
Customisable Inventories
Multiple styles emulating popular first person shooters (Doom, Half-Life 2, Halo)
Quick-slots
Quick switching with previous weapon
Contact and interactive pickups
Stacked objects such as ammo and grenades
Loadout assets
Easily extendable inventory database system
Instant use consumables with modular actions
Quick use items such as melee, thrown weapon, firearms and tools
Can interrupt the equipped weapon
Can trigger an animation on equipped to lower hand while using
Can use alongside the equipped weapon (eg “kick” quick-melee)
Detailed Damage System
Location based damage and critical hits
Friendly fire
Damage layers and filters
Physics based and impact based damage
Pushback (eg. shotguns or explosions)
Bullet hit feedback
Health manager
Recharging health
Shields and armour
Healing and damage zones
Expandable Scene Interaction
Instant use or hold to use
Pick up and manipulate rigidbody objects
Interaction events accessible in the inspector
Highlighting and aim-over
HUD tooltips
Multiple door types
Locked doors, with lockpicking mini-game
Inventory based keyring
Keypad UI based locks
NeoFPS Editor Hub
Centralised hub for getting started in and working with NeoFPS
Unity settings wizard
Quick-start guides with object highlighting and links to docs
Demo scene browser and guides
Control NeoFPS settings and managers from one location
Item creation wizards
Integrations lists and links
Game Settings & Remappable Input
Primary and secondary keys
Gamepad profiles
Text files for player editing
Example in-game menus
Access screen resolution settings from in-game
Input System extension
Event Based HUD
Menus & popups (info, alerts)
Firearm info (ammo, magazine, fire mode)
Health and damage
Reactive crosshairs
Hit and critical hit markers
Inventory quick-slots
Demo Scenes & Assets
Firing range
Feature demos
Work in progress “Facility” demo scene
Jetpacks and guided missiles demo
Animated weapon models
Custom recorded and edited sound effects
Demo menu system
Large World Support
Origin shift system to reposition objects closer to the origin
Supports transforms and rigidbodies, world space particle systems, trail renderers
Built in to NeoCharacterController, moving platforms and projectiles
Extensible
Multi-scene saves
Save system stores additive scene contents when unloading and restores them when loaded in later
Demo scene included
Third-Party Asset Integrations
Emerald AI
Rayfire
Highlight Plus
Compass Navigator Pro
More in development on GitHub
See the integration demos in the Playable Demo
Extensible
Scripting Reference
Embraces Unity’s component based design approach
Use as much or as little of NeoFPS’ features as required
Uses interfaces to minimise dependencies and allow custom implementations
Render Pipeline Support
Set up for the built-in render pipeline out of the box, but comes with HDRP and URP shader graph versions of the shaders. You will find packages including shaders, scripts, prefabs and replacement demo materials in the NeoFPS/Extensions folder, along with tools built into the NeoFPS Hub to check requirements and import packages with a button click.
Note: Built-In shaders created with Amplify Shader Editor
Platforms
NeoFPS is targeted at standalone (PC, Mac, Linux) and console platforms. Its demos are not optimised for mobile games.
Latest Release
For release notes see Releases.
For an overview of upcoming features, see the Roadmap.
For a more detailed breakdown, visit the Trello.