Unity – MicroSplat Global Texturing U5032

MicroSplat - Global Texturing

Features Added:

– GeoMap, useful for creating striations across a landscape, like those found in the grand canyon.

– Global Tint, allows you to apply a global tint map to your entire terrain, with several blend modes to chose from.

– Global Normal, allows you to apply a global normal map to your entire terrain.

Per Texture strength controls are available for all features, allowing you to control how much of each effect to use on each texture. Effects unused are optimized out of the shader to have no cost.