Unity – GTS – Glyph Terrain Shader U3091
Main Features.
- Detail injection – add detail to break up tiling and add interest
- Geo injection – add sedimentary formation on selected textures
- Height blending – blend textures together based on their relative height
- Snow injection – add snow to your terrain, integrated with Gaia
- Tesselation – make your rocks pop with tesselation (HDRP only)
- Texture variation – add visual interest to your terrain render
- Stochastic variation – remove texture tiling with stochastic variation
- Triplanar cliffs – preserve texture detail on vertical surfaces
- Mesh support – run GTS on pure mesh-based terrains
- Low poly support – works great with low poly terrains
- API/runtime support – change render settings at runtime.
NOTE: For mesh support, you must first configure GTS on a Unity terrain, and then convert that terrain to a mesh terrain. Gaia has a handy feature to do this, and mesh terrains are usually quite a lot faster than unity terrain.
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