Unity – Easy Save The Complete Save Data Serializer System U5016

Easy Save - The Complete Save Data Serializer System

technical details
Contact Us – Guides – Documentation – Forum – Discord – Getting Started – Home

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★ In Asset Store since 2011★

Why use Easy Save?

Serialization is much more than other solutions…

class , struct , GameObject , Prefab instances, Component , ScriptableObject , Array , Dictionary , List , HashSet , Queue , even references to Unity objects , and more .

For amateurs…

It’s easy to use with or without code , and is well documented .

For experts…

A fast, feature-rich, and extremely flexible saving system

Regularly updated with new features…

Includes encryption , compression , online storage , PlayMaker support , caching , CSV spreadsheets , and file IO

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Compatible with

PC, Mac, Linux, Windows Universal, iOS, tvOS, Android, Oculus, Steam, WebGL

C#, Unity Visual Scripting, PlayMaker, Bolt

Integrate with other storage APIs such as console or cloud services**.

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fully documented

Guide|Examples and Tutorials|Code Reference|Getting Started

Save with C#, or code-free with AutoSave

C# Reference | AutoSave

Support for PlayMaker, Bolt and Unity Visual Scripting*

Access Easy Save from Bolt and Unity Visual Scripting

Save and load using PlayMaker actions

Third-party NodeCanvas and FlowCanvas integration**

save almost any type

Our serializers are designed specifically for Unity

Unlike other systems, it can even serialize references

Fast and lightweight serializer

Use a JSON serializer designed specifically for Unity

5-star customer support

By email , dedicated forum and Discord

Encrypted storage data security

Encrypt and save data

Compress files with zip

Makes files 85% smaller on average.

Save and load from the cloud

Upload to cloud database using PHP and MySQL

Cross-platform save system

Use save files and code on all supported platforms

Serialize data to spreadsheet

in CSV format for Excel

Much more flexible than PlayerPrefs

But it’s just as easy to use

Unlike PlayerPrefs, it has file IO

The serializer stores the data directly into the file

store string/bytes as file

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How do I use Easy Save?

see getting started guide

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Contact Us – Guides – Documentation – Forum – Discord – Getting Started – Home

*PlayMaker, Bolt, NodeCanvas, FlowCanvas are purchased separately.

**We are not responsible for third-party integrations or APIs, support for them is provided by third parties and not ourselves.

Tags : save game system, load game, serialize, serializer, playerprefs, storage, upload, download, serialization, serialisation, serialiser, JSON, serialise, autosave, auto, save file, import, export file, encryption, cloud, excel, database , playerprefs, auto save, compression, gzip, es3