Unity – Cloth Dynamics U5009

Cloth Dynamics

Features:

– One of the fastest GPU based cloth simulations.

– Unified solution for character clothing.

– GPU Skinning (with Unity Standard- or Dual Quaternion Skinning)

– Cloth interaction with unity colliders based on SDF calculations.

– Quicker loading times with pre-cached data.

– Per cloth adjustable solver data.

– Simple LOD system to fade between skinned mesh and cloth sim.

– Cloth proxies: drive high resolution meshes using low-res simulations.

– Independent compression, stretch and bend constraints.

– Cloth can collide with itself and other cloth pieces.

– Supports all standard Unity colliders plus stretched spheres and round cones.

– Automatic camera culling.

– Mesh collision with a point-to-point system (using vertices or triangles).

– Mobile support (only primitive collisions e.g. spheres, cubes,… ).

– Full C# source code included, compute shaders of V2 are pre-compiled.

– No WebGL Support!

Easy-to-use integrated editor tools:

– Automatic character setup for bone-driven colliders.

– Fast Vertex painter and vertex color transfers.

– Garment tool to create cloth in Unity.