Unreal Engine – Water Transport System and Harbour Blueprint UE2940

Water Transport System and Harbour Blueprint

Technical Details
Features:

Ship Master blueprint used to create child blueprints where you can replace the static meshes, add your own models, instanced static meshes, skeletal meshes etc.
8 different type of ships, from submarines, to ferry boats are already created, with custom made 3d models (made with Maya) and textured with Substance Painter
Harbour master blueprint that can be used to create different type of ports, with a lot of details that can be reused in different maps or replaced very simply.
Routes blueprint, like a track system that ships can use to move along a spline
Visual Controls Blueprint: A classical steering wheel, compass and throttle lever, animated, that can be added to big ships or customized with different meshes to be used on any ship as child actor.
BP_Radar: An actor used to create a radar minimap
BP_Anchor system: An actor that can be attached to any ship or customized with a fully working winch, chains and that can stop the ship or change the way it steers.
BP_Interface: drag and drop in the level to use the interface or remove it to remove the hud. Ship can also work without the interface looping along a spline
Number of Blueprints: 38

Input: Keyboard, Mouse

Network Replicated: (No)

Supported Development Platforms:

Windows: (Yes 64 bits)

Mac: (No – untested)

Documentation: Inside the project and here

Important/Additional Notes: The project is using the Water plugin for 4.26 engine but it only uses it for the water shader, not for buoyancy or movement. So the plugin can be disabled without any problem or can be used to replace the buoyancy made with blueprints