Unreal Engine – Chaos based Advanced BuildingConstruction System V1 UE2912
Technical Details
Features:
Building System Component
Buildables: Modular and Placeables like furniture and crafting locations
Data driven model and Excel imports
Auto generated Radial Menu
Category based generation of radial menu’s
Damage and repair
Parent and child buildings
Upgrade Buildings
Rotation and Elevation
Add extensions when in air
Spline Building (experimental)
Align Buildable to Normal
Direct Placement mode
Destruction
Lock System
Fully network replicated
Number of Blueprints: 71
Number of Meshes: 145
Number of Materials: 58
Number of Textures: 353
Input: M&K
Network Replicated: Yes
Dependencies: APEX destruction for UE4 versions. UE5 Will have CHAOS dependencies if you want to enable destruction.
Support, community & Documentation📁:
Initial Support like bug encounters and online documentations are available after verification[Please note that docs are an optional courtesy and web-based]. Easiest way is to access is Discord, but ofcourse also possible via mail.
The discord is a meeting place with forums setup per asset where other game developers with the same asset can discuss the use and also help each-other out including me (Eric) the developer.
All my blueprints are always heavily commented. Not only the what happens, but I try to explain why it happens.
The documentation of this asset also includes excel downloads.