Unreal Engine – Resistance Holdout UE170

Resistance Holdout

This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

Art created by Dekogon Studios guest artist – Abraham Agaton Lopez

Technical Details

Features:

  • 197 Meshes
  • Additional controls for roughness, albedo, normals, subsurface, tiling, and more
  • Channel packed Roughness | Metalness | Ambient Occlusion
  • Cinematic post process and look up table
  • Optimized for games

Scaled to Epic Skeleton: Yes

Collision: Yes, automatically generated and per-poly mix based on complexity of asset

Vertex Count: Displayed in Documentation

Number of Meshes: 197

Number of Materials and Material Instances: 88

Number of Textures: 145