unity – Broccoli Tree Creator U3055
- Structure generators with a node hierarchy to generate branches and sprouts.
- Fully editable branches with bezier curve tools.
- Sprout meshing modes: plane, cross, tricross, planeX, grid, billboard and mesh.
- Processing modes for normals to control lighting on sprout meshes.
- Sprout groups: to set the mode, alignment, scale, mapping and wind properties on sprouts along the tree branches.
- Modifiers for length, girth, branch sparse, twirl, Perlin noise and branch bending.
- WindZone component directional mode support.
- Prefab generation with costumizable LOD Group + billboard assets.
- Global scaling for the final tree (to adapt to your game proportions).
- Prefab creation with texture atlas.
- Controls for texture areas, mapping options and custom materials on branches and sprouts.
- Custom shapes for branches.
- Support for Unity Terrain System tree instancing.
- Support to build trees based on SpeedTree7 and SpeedTree8 Unity built-in shaders or use your own custom shaders/materials.
- HDRP and URP support for SpeedTree7 and SpeedTree8 shaders (depends on your SRP version having these shaders).*
- Runtime API to load pipelines and create trees at runtime.
- Persistence system (save, load, share) your tree pipeline.
- Catalog with pre-made tree pipelines (so you get trees ready out of the box and pipelines to work with).
- Documentation and source code with comments.
- Compatible with The Vegetation Engine.
Broccoli Tree Creator is still in-development and will get constantly improved.
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