unity – Poly Few | Mesh Simplifier and Auto LOD Generator U3032
Supported features:
▓ Mesh simplification, Automatic LOD generation, Mesh combining, and Material combining in one package.
▓ Supports mesh simplification on the fly with a powerful runtime API.
▓ No coding knowledge is required. Use the full features of the tool in editor mode without writing even a single line of code.
▓ Supports simplifying both skinned and static meshes as well as meshes with 16 bit and 32 bit index formats.
▓ Supports simplifying complex nested object hierarchies as well as objects with sub- meshes and multiple materials.
▓ Supports combining both Static and Skinned meshes. Even supports combining rigged Skinned meshes and or Skinned meshes with blendshape/morph animations.
▓ Combine Materials using Texture Arrays. Only supports the Standard Shader (Specular and Non Specular setup)
▓ Texture Array based material combiner doesn’t suffer from the common problems of texture atlases like texture bleeding, resolution limitation, and no tiled texture support.
▓ Allows mass generation of LODs for multiple selected objects at once.
▓ Preserves texture mappings.