Unreal Engine – Micro Benchmark Profiler Tool for Blueprint and Code Performance Timing UE2651
Technical Details
Features:
- Easy measuring of C++ or Blueprint execution time
- Supports averaging results over many calls to suppress noise / outliers
- Plug and Play, with no setup
- Comprehensive documentation
- All C++ code is fully documented and source-open
Code Modules:
- MicroBenchmarkTimer (Runtime)
Number of Blueprints: 1
Number of C++ Classes: 3
Supported Development Platforms: Windows, Mac, Linux
Documentation: https://maschere.github.io/asset-documentation/micro-benchmark
Example Project: Demo Blueprint actor included in plugin content folder.
Important/Additional Notes: The plugin automatically disables any performance measurement code in Shipping builds.
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