Unreal Engine – Magic Spline Plugin UE2650
Technical Details
Main Features:
- Layers (group of segments and settings allowing multiple meshes attached to the same spline)
- Collisions (enabling collisions on spline mesh is possible but very inefficient but you can create a separate layer to handle collisions with invisible static meshes in an efficient way)
- Offsets
- Twist (curve the meshes to create chains, screws, etc…)
- Overrides Segments (use different settings for specific segments of the spline)
- Imperfections
- Branches
- Physics (with UE5 only)
- Blocking volumes (easy way to create a chain of blocking volumes)
- Gaps
- Mesh distribution modes (by mesh length, by segment count, Per spline points, hybrid)
- Runtime animations (set the actor to Movable and call the function “UpdateSplineAtRuntime” from BP or C++ )
It’s possible to bake the all actors into a StaticMesh (Main menu > Actors > Merge Actors).
You can add multiple meshes into the same layer to generate randomness, each segment of the spline will select a mesh randomly from the list of meshes.
Module: “SplineMeshEditor” [Runtime]
Youtube video: Demo of Magic Spline Plugin
Documentation included: Tooltips + PDF explaining each settings
Demo level included in the content folder of the plugin
Discord: https://discord.gg/cRpPHgjJdM
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