Unreal Engine – Spherical Shader UE2563
Technical Details
Includes:
- Material Function with all the logic to create the sphere effect
- Material Parameter Collection that adjusts parameters in the Material Function (though these values do not need to be manually adjusted)
- Blueprint Component which is added to the player character or actor which the sphere effect should move with
Demo Content Includes:
- Demo map with Spherical Shader applied to static meshs, foliage, and landscape
- Static Meshes (1 floor, 1 pillar, 3 walls, and 1 stairs with diffuse and normal textures)
- Foliage (1 static mesh and diffuse texture)
- 2 terrain textures with normal maps
- 3 example materials with Spherical Shader applied
- Spherical Shader blueprint component applied to the player character
To Use the Shader:
- Add the included Material Function to the World Position Offsets of your materials
- Add the included Blueprint Component to your player character
Important/Additional Notes:
- This shader requires enough vertices on meshes to allow them to be deformed spherically. Very low poly meshes such as basic primitives will need extra subdivisions for them to appear round.
- This shader works in Mobile Preview and has been verified to work on several Android devices. It has not been tested on iOS hardware.
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