Unreal Engine – Physical Water Surface UE2524

Physical Water Surface

Technical Details

Read the Documentation | Support Email | Forum Thread

Features:

  • Gerstner Waves implementation and ready to use WaterPlane Blueprint with animated foam
  • 100% Blueprints, no C++
  • Water motion adapts to selected wind speed, fetch length and wind direction with seamless transitions
  • Buoyancy sets up automatically, floating objects can fully interact with the UE4 physics system
  • Infinite Ocean System: Water plane moves with the player creating an infinite ocean. Water is hidden inside of boats.
  • Great performance: Blueprints can be nativized to C++ code (UE 4.14 and higher)
  • Compatible with Orbit Weather and Seasons pack

Details:

  • Blueprints: 13
  • Maps: 8
  • Materials: 1 Material
  • Do Materials derive from a Master Material with instances as variation: Yes
  • Intended Platform: Desktop, Console, VR
  • Platforms Tested: Windows, Oculus

A seamless version of the image “Ocean Water for Texture, Full Frame” (https://flic.kr/p/8qZ2XE) by George Lenard under “CC BY 2.0” license (https://creativecommons.org/licenses/by/2.0/) is included and used as foam texture.