Unreal Engine – Full Realtime Industrial Environment UE2514

Full Realtime Industrial Environment

Technical Details

Features:

  • reusable props for quick environment creation
  • project is adjusted for efficient full real-time rendering
  • switchable day/ night with lighting scenarios
  • simple material setup, for easy integration
  • windows with cubemap interiors
  • average texel density around 512 x 1 m^2

Meshes: 102 unique + 9 foliage. Vertex count: 17k (big) to 20 (small). Most of the assets are < 5k.

LODs: if vertex count is 5k and up LOD0-LOD2, Auto

Collisions: only simple box/ capsule/ sphere.

Materials:

Bricks master + 2 instances (brick-plaster mixing is using world-space mask and POM). Environment master material + 45 instances, 8 tileable surfaces. Decals master + 25 instances. Terrain master with 3 layers. A few other materials like skybox, windows interior, etc.

Textures: 144 in total, resolution from 8k x 4k (skybox) to 512×512 (small props)

Blueprints: player controller, electric cables helper, simple instanced duplicator for creating bigger objects (like buildings), day/ night switch, global wind controller

Supported Platform: PC

Scaled to Epic skeleton: Yes

Project is using sky panorama image under CC0 license from HDRIHaven, the creator of the image.

License: https://hdrihaven.com/p/license.php