Unreal Engine – Fair Feeling Loot UE2351
Technical Details
Features:
- New Asset Type: Loot Table Definition (Graph based loot table)
- New Actor Interface: Loot Source Interface (Add to your monster or treasure box actors so that they may specify which Loot Table Definition should be used)
- New Actor Component: Loot Generation Component (holds loot generation state and uses Loot Table Definitions or actors implementing the Loot Source Interface to generate Loot Recipes)
- Live Updating — edit your Loot Table Definitions in real-time while running your game
- Multiple types of random choice (Weighted Random, Shuffle-bag, Negentropy)
- Multiple types of flow control within the Loot Table Definition (Sequence, Repeat, Test Parameter, Switch on Parameter)
- Uses Gameplay Tags for Loot Type, Loot Tags, and Loot Stats
- Nested Loot Table Definitions can be used to split up and reuse your Loot Table Definitions, to make it easier to maintain and organize them across a large game
- Loot generation state is tracked uniquely per Loot Generation Component, which allows this system to be utilized in a singleplayer or multiplayer setting.
Code Modules:
- Editor: Create and edit Loot Table Definitions
- Run-time: Use Loot Table Definitions, Loot Generation Components, and Loot Source Interfaces to generate loot for your game
Supported Development Platforms: Win64, Win32, XboxOne, PS4, Switch
Supported Target Build Platforms: Win64, Win32, XboxOne, PS4, Switch
Documentation: GitHub
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