Unreal Engine – Ithris Cemetery UE2328

Ithris Cemetery

Technical Details

Features:

  • Modular assets: 100 Modular pieces
  • Props: 60+ Props, Foliage, Ground Scatter and Rocks assets combined.
  • Tilable Materials Amount: 11 Tileable/Trim materials with variations, vertex blending shader on applicable materials and Parameters for roughness, normal intensity, Detail normal map and more.
  • Works with UE4 4.26, 4.27 and UE5
  • Levels: 1 Overview level and 1 Showcase level.
  • Channel packed where needed, including heightmap on certain materials.

Technical Details:

Number of Unique Materials and Material Instances: 77 Materials and Material Instances

Number of Textures: 138 textures

Collision: Custom or generated.

LODs: Auto-generated or Custom where needed, between 2-4 LODs.

Texture Resolutions: 512 to 4096

Supported Development Platforms:

Windows, Mac, PlayStation, Xbox.

Documentation: No Documentation

Important/Additional Notes:

The showcase scene is performance heavy, running at 30-55FPS+- on 1440P resolution with RTX 2080 and 1950x Threadripper.

Chapels included in the project are exterior only, no interior.

UE5 notes: In Showcase Persistent_01 level change Exponential height fog setting.

Fog Height Falloff to 0.22 to get a similar look to UE4.

The showcase scene was built with GPU Lightmass, please enable the following in project settings under rendering, to get the same look.

Enable Virtual Texture Support: YES

Enable Virtual Texture Lightmaps:YES

https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/GPULightmass/

For any problems or general support questions write bagnerart@gmail.com