FluidNinja LIVE UE142
Links: Manual / New Tutorial Vids & New Content / All Tutorial Vids / Showreels / Twitter
Welcome to NinjaLive 1.8.5.5: modular fluidsim for UE 4 & 5 that could be used for screen-space effects
and drive world-space systems: water bodies, volumes, niagara, foliage and landscape components.
Please note: learning ninja takes a week by going through the Manual, Tutorial Videos and included Levels.
Buy only if you are willing to invest time to learning! Start here: All-in-one Tutorial Video
Test before purchase! Download the latest NinjaLIVE for free, at the Community Server *
(*see “Student Version” section on the left side-bar.)
Playable interactive demo showcasing Live 1.7 features: NinjaDEMO EXE + VideoCapture
For fluidsim baking, see NinjaTOOLS
.
Technical Details
Features
- Niagara two-way data flow: drive particles using fluidsim / drive fluidsim using particles
- Local solver combined with pattern generators – to render infinite fields of responsive sand, water, fog
- Cinematics: ready for rendering via Movie Render Queue, supports Sequencer
- Volumetrics: custom, lit 3D Smoke volume included + driving native UE Fog and Clouds
- Scalable: could be optimized for mobile devices or run a 4k sim container
- Simple-mode: track objects and draw trajectories without running fluidsim (eg. footsteps, wheeltracks)
- Modular: could be added as ActorComponent / could drive other components (niagara, volumes)
- Sim buffers (density, velocity, pressure) exposed to RenderTargets
- Examples included (20+ tutorial levels, 10+ usecase levels)
- Compiling and packaging is tested on Windows and Android devices
- Important: NINJA IS NOT REPLICATED
Simulation Inputs
- Niagara Particles (position, velocity)
- StaticMeshes, PhysicsBodies (position, size and velocity)
- Skeletal Meshes (bone position and velocity)
- Textures and Materials (density, velocity)
- SceneCaptureCamera and Streaming video
- User gestures via mouse and touchscreen