Unreal Engine – Hoverbike System UE2237

Hoverbike System

Technical Details

Blueprints:

Number of Blueprints: 8

Features:

• Multiplayer ready!

• Toggle front lights of the hoverbike for dark environments

• Switch between first and third person

• Collision handled for two types of crashes: light crash and hard crash (colliding with something while going at high speeds)

• Has durability, every time a hard crash occurs the durability is diminished. When the durability is depleted the hoverbike breaks and stops working

• Turbo / Speed boost

• Ability to spawn the hoverbike in front of you.

• Exposed values for quick change in the behavior (Max speed, Turbo speed, etc)

• Materials of the hoverbike easily changed with override parameters set up.

• Rider Component that enables any character to ride the bike

• Animation blueprint for the custom character

Animations:

Scaled to Epic Skeleton: Yes

Rigged: Yes

Rigged to Epic Skeleton: Yes

Animated: Yes

Number of Characters: 0 (Default Epic Mannequin)

Number of Animations: 10 animations, 2 blendspaces

Animation type: Root motion and In-place

Effects:

List of every effect:

• Bike destroy (CPU)

• Bike engine (CPU)

• Bike hover (CPU)

• Bike Light Trail (GPU)

Number of effects: 4

Art:

Physically-Based Rendering: Yes

Texture Size: 4096 and 2048 for textures and 128 to 1024 for visual effects.

Collision: Yes

Vertex Count: 20003

LODs: No

Number of Meshes: 1

Number of Materials and Material Instances: 26 Materials, 30 Material Instances, 8 Material Functions (additional Materials for Mobile devices)

Number of Textures: 64

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